Made by French company; Delphine Software and
published by Take 2 Interactive and Electronic Arts in 1999, Darkstone was one
of those games that you probably never heard of until you just happened to see
a copy sitting on the shelf of the local rental place or the discount bin at a
gaming store or your best friend gave it to you for your birthday. It wasn't
very highly publicized or very popular. However, that does not stop it from
being one of my favorite Roleplaying Games of all time, coming in just behind the Final
Fantasy series. It was a fun adventure through a mystical land
exploiting the elements that Dungeons & Dragons made essential for any good
RPG.
It’s easy to see just why this game was not widely
popular beyond the lack of publicity. Just a few years earlier, Blizzard
Entertainment and Ubisoft first released Diablo, a game with roughly the same
gameplay mechanics and features that Darkstone would later use. Diablo was a
major hit with many RPG fans and would spawn two sequels. So Darkstone appeared
to just be riding its coattails.
However, I have played both (although Diablo only
briefly) and I have to say I liked Darkstone better. Diablo was a little too
dark for me and at the time I was easily frightened. Darkstone, while still
dark, was not AS dark and not as HARD as Diablo was.
REVIEW OF DARKSTONE
written by Ceara Ivory
Warning: This game is rated
Storyline: 9/10
This lovely game is set in the fantasy world of
Uma and spans 8 different boards, 8 different dungeons with a total of 31
levels to traverse.
Draak is an evil sorcerer who was once a follower
of Kaliba (assumably a god or goddess but never really explained) and with his
evil powers he had the power to become a dragon. He was apparently banished for
a time, but now he has returned and vows to take over the world. Sebastian the
Sage knows how to stop Draak and tells our hero(ine) that (s)he will need to
collect 7 crystals, one from each of the lands of Ardyl; Terrnya, Marghor,
Dywahd, Omar, Mothada, and Baasteehl. Sebastian will be able to use
these crystals to create the Time Orb which the hero(ine) will need to use to
defeat Draak, although he doesn’t tell us WHY exactly it is needed until the 8th
dungeon.
Gameplay: 9/10
So first, we have to create a character. We have
four classes to choose from each with male and female roles. Each class has
their pros and cons and their own skill sets to learn along with stat-caps.
Warrior/Amazon: This is a class mainly centered
around strength and close-combat tactics. This class will use mainly heavy
armor, shields and swords. In this class, the strength can be maxed out
normally to 999. All classes can use spells but the Warrior class is better
suited to melee attacks.
Wizard/Sorceress: Every good RPG has to have a
black magic class. This class is best suited to casting offensive magic at
their enemies and is thus able to max out their magic stat by simply leveling
up. Their spells are AWESOME but their close-combat, melee attacks are pathetic.
They equip capes and are mainly intended to use, scepters, staves, lances, and
tridents. Although the weapons are better used for their stat boosting
abilities than for their attack strength because again, for this class,
offensive magic is the key to victory.
Assassin/Thief: Again, something else EVERY good
RPG must have, the Thievery Class. This class however, despite its name is
still better used for just wailing on the monsters rather than trying to steal
from them. They are still my favorite class to use in this game though. Why?
Because they are LONG-RANGE fighters. A lot of the enemies you encounter early on
specialize in close-combat. Long-Range Fighters, specializing in bows, throwing
knives, throwing daggers, throwing axes and shurikens are great for putting
these losers in their place. The only real drawback to this class is that to
really be useful you need to upgrade your dexterity a LOT early on in order for
your character to actually hit something. However, since it is highly
recommended that you level up ANYWAY before going to the first dungeon, this is
not that bad a drawback. The preferred stat for the assassin/thief is
dexterity. Dexterity helps your hit percentage and the attack power of your
long-ranged attacks (if you can hit them from a larger distance, it’s going to
do that much more damage, only makes sense).
Monk/Priestess: If you have to have the Black
Magic Class than of course, it’s sister class, the White Magic Class is just as
important. These guys specialize in healing spells and they are given a pretty
interesting assortment of weapons to help them in the melee department (clubs,
staves, halberds, hammers, scythes). Yeah, nothing says hero of the day than a
giant 4ft long axe or a club with a huge pike on the end of it. They also wear
robes. Unlike the Wizard/Sorceress class, these guys actually know what they’re
doing with that giant 4ft long axe which means you can be kicking ass and
taking names all day long with those babies. Their favored stat is vitality
which determines your health. Wanna live through this game, you need HIGH
HEALTH.
Once you’ve picked your class and named your
hero(ine) it’s time to Begin a New Quest. At the next screen you are given a
choice in the level of difficulty. If this is your first time playing, the only
difficulty open to you is Novice, which is a good thing. You unlock the other
difficulties by reaching set levels (you can see which levels you need to
unlock which difficulty).
You begin in Town. Note, this town has no real
name, it’s just Town. That’s probably an indicator that it’s the ONLY town, the
only place where you can buy and sell equipment, buy and sell healing potions
(Health and Mana), magical amulets, magic books, learn new skills and buy FOOD.
Yes, food. You need food in this game. You start
with a hunger level of 100, meaning you are full.
However, when you use the “Rest”
command in the Start Menu and over time, that level drops. If it
reaches 0, and
stays at 0 your hero(ine) will gradually lose health. Oh, no, you’re thinking,
does this mean I’ll have to waste all kinds of money just to make sure I don’t
starve. Well one, it’s not wasting money putting food in your belly. Secondly,
it’s not that big a deal. Chances are you will NEVER drop to 0 because it takes
so long to drop. Just keep one piece of food in your inventory at all times and
when your inventory gets too full, eat the food. Also you will find all kinds
of food throughout your journey through Uma. Trust me, you will not starve
unless you really foolishly never feed you hero(ine) which is as easy as
opening the menu, selecting the Bag>”Piece of Food”>Eat.
On the subject of your inventory. It is LIMITED.
Your inventory will fill up at times meaning you will have to trek back to town
in order to sell your excess equipment and items. Now, I can sense your dismay.
You’re worried about trekking all the way back through the dungeons and fighting
through hordes of baddies to get back to town. Don’t fret, it’s not as bad as
it sounds. For starters, if there are no monsters nearby, you can hit the start
button and hit the places visited icon and use it to warp to where you want to
go in the current level. This means traveling from the Entrance to Level X and
Exit Level is nothing. Next, you may also have picked up scrolls of magic
called Magic Door. The Magic Door is your friend and you can cast in a level
and a door will appear that you can take back to town and vice-versa. It is
good for one round trip. There is also a Spell Book that you can find to learn
Magic Door but you can only MAYBE get it early on in the game, it’s very
chancy. The Magic Dealer may have it in his shop early on too and he will
ALWAYS have Magic Door Scrolls. The Crystals you are supposed to be finding
also take up space in your inventory. There’s a way around this too. Choose a safe
spot in town and just drop those crystals right there. They will stay right
there until you are ready to pick them up and take them to Sebastian.
Magic Spells, like in Diablo, are learned and
upgraded through books. You can find these spell books at Master Elmeric’s
Magic Shop or in dungeons on little pedestals. The spell books found in Master
Elmeric’s and in the dungeons are very random. Spells require a certain level
of Magic Stat in order to learn and of course cost Mana to cast. Mana is healed
with blue medicine called simply Mana Potion. Spell Scrolls also exist which
allow the player to cast a spell one time. Equipment can also have spells
ingrained in them, which use a set amount of spell charges as opposed to Mana.
Skills are taught by level, for a fee, by Master
Dalsin. Each class has a unique skill set combination. You may find certain
skills repeating, but the combination per class is never exactly the same. As
you go up in level the price to learn increases, what a shock.
What loses the gameplay some points is the navigation
and the camera. The map is a progression map like what you see in The Legend of
Zelda Gameboy games. However, this isn’t all that bad. What’s bad is that you
have to keep hitting the select button to view it. In those Zelda games, there
are obvious paths leading you where you need to go. That is not so in Darkstone
and in conjuction with the camera system, it’s very easy to get turned around.
If you’re playing on an emulator you don’t have the luxury of the right analog
stick to move the camera around. Instead you’re stuck holding whatever button
that you’ve made the triangle key and using the directional pad to turn the
camera in the way you want to go. Also, if you just happen to simply tap this
key it will change your view around and I’ve experienced being completely
turned around from where I was originally facing. It’s a lot easier if you have
a controller and thus use of the right analog stick but still. A better idea
(with that camera setup) would be to have a mini version of the map at the
bottom of the screen and the option of viewing a larger version with the select
button.
Sound and Music: 7/10
When talking about the music, I have to show this.
<iframe width="420"
height="315" src="http://www.youtube.com/embed/E1r-27R9Qko"
frameborder="0" allowfullscreen></iframe>
Audren, a French singer (fitting since the
company who made this was French) sings this simple yet beguiling song about
what your goal is in this game. You can first hear this song by putting a coin
in the gypsy’s hat in town. Note, you have to sit there for a while to hear the
whole thing. When you hit a button, the song will stop. You can also unlock
this music video by beating the game.
The music score is intriguing and commands your
attention however, it is so sporadic. It doesn’t play constantly through the
game like in other games. It almost seems like it plays more often when enemies
are around but that is not always the case like in Clock Tower.
The voice acting is not so much voice acting as
it is sound effects. You only hear your character’s voice when he fails at a
casting or skill, he is poisoned, he is injured, about to die, levels up,
discovers a great magic weapon, etc. In other words, it’s a sound effect. There
is voice acting in the beginning video but it’s all in some made up language
and the guy doing the voice-over narration speaks mainly in monotone.
Graphics: 9/10
For being so simple and polygonal, I think that
works FOR this game rather than against it. You can tell the game animators
were trying to keep it just a game and not some spectacular film art. It’s not
a movie, it’s a game. There doesn’t need to be incredible detail on every little
thing. The stuff that they gave a lot of detail to was the weapons, the armor,
the accessories, the monsters and the dungeons, the areas that mattered in the game.
Not even the CGI was incredibly advanced. They were awesome don’t get me wrong,
but they weren’t film worthy like most games are trying to do these days. And
again, it works for the game because it doesn’t take away from the rest of the
animation and programming.
Replay Value: 10/10
No bones about it, this game has amazing replay
value. Each adventure is different, no two games are exactly alike. You may
experience repeat quests but you will never have the same exact combination of
quests in a game save for the last quest of defeating Draak. As you upgrade
difficulty levels, you notice the change in difficulty, it is harder, it is
more challenging. If the game was exactly the same on Expert as it was on
Novice, there would be no point in playing on Expert at all.
Conclusion:
This game may never make it into any top tens,
and will likely never win any prestigious awards but Darkstone is still a fun,
amusing game. It doesn’t take you a week or two to complete it, no you can
complete it in a couple of days. If you
really like RPGs and fantasy-based games, Darkstone is a worth-while rent or
even buy (again it doesn’t cost that much). For PC gamers, there’s also a PC
version of the game.
Total Score: 88% or 8.8/10